en fait pour faire simple j'ai ete choppé un pc2jamma.ini sur le web ainsi qu'un sneskey et j'ai tout recopier tout ca sur mon dd sans rien changer....
![Sad :(](http://www.gamoover.net/Forums/Smileys/guntar/sad.gif)
en pensant que le joystick arcade de ma borne allait fonctionner direct...mais apparemment il faudrait reconfigurer le sneskey? il n'est pas standard?
voici mon sneskey.ini
[config]
// does the snes get power from the port
InternalPower = TRUE
// address of parallel port to use
Port = 0x378
// what key simulation method should be used (old, new, newest)
KeySimMethod = newest
// address in the 8042 to use (0 to 1F, usually 1F)
8042Addr = 0x1F
// if DirectMode is on, scan codes are not faked, it is assumed that the
// target program uses the SNESKey API to ask for scan codes
DirectMode = FALSE
// how large of a key queue to create (in bytes)
KeyQueueSize = 128
// the interrupt to hook for the majority of the work
MainInt = 0x70
// the interrupt to hook for the wake up function
WakeUpInt = 0x08
// should the old handler (the one there before SNESKey is run) for the main
// int be called allong with the new one
ChainMainInt = FALSE
// should the old handler (the one there before SNESKey is run) for the wake
// up int be called allong with the new one
ChainWakeUpInt = TRUE
// the type of keep alive to perform (2 is "harsher" than 1, and 0 is neither)
TweakType = 1
// how often (in Hertz) to call the new handler, this will be slightly rounded
TickFreq = 60
// should the status dots be drawn?
DrawDots = FALSE
// what is the default repeat rate?
RepeatRate = 20
[Arcade Config]
NumInputs = 16
Input0 = Up
Input1 = Down
Input2 = Left
Input3 = Right
Input4 = A
Input5 = B
Input6 = C
Input7 = D
Input8 = W
Input9 = X
Input10 = Y
Input11 = Z
Input12 = D1
Input13 = D2
Input14 = D3
Input15 = D4
les boutons 3 et 4 correspondent a quelle ligne?
merci de votre aide