Auteur Sujet: SUPERNES VS MEGADRIVE: LE CLASH  (Lu 5970 fois)

Youki

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SUPERNES VS MEGADRIVE: LE CLASH
« Réponse #80 le: Lundi 07 Mars 2005, 22:22:13 pm »
Bon apres verification, la SNES semble beaucoup mieux doter Graphiquement. Mais son Processeur est cadencé 2 fois moins vite que celui de la megadrive.

Voila les caracteristiques :

Megadrive :
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C.P.U: Motorola M68000 16 bit processor running at 7.67Mhz
Sound C.P.U: Z80a running at 3.58 MHz
Main sound chip: Yamaha YM2612 6 channel FM
Additional sound chip: 4 channel PSG
Palette: 512
Onscreen colours: 64
Onscreen sprites: 80
Resolution: 256x224 or 320x224 (software switchable) - thanks to yerricde for pointing this out.
Outputs: separate R.F aerial and R.G.B outputs (AUX connector - Megadrive 1 only),
stereo headphone jack (original model only)
9 pin EXT port (Early original model only)
Expansion port on the bottom right hand side for Mega CD
2 nine pin joypad connectors on the front of the machine.


SNES :
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Memory:
Work RAM for CPU: 128 Kb
Video RAM for CPU: 16Kb

PROCESSOR
16-Bit PPU (Picture Processing Unit)
APU (Audio Processing Unit): 8-Bit (main sound processor)
producing 16-Bit sound

COLOR Maximum colors on one screen: 256
Total colors available: 32,678


RESOLUTION
Maximum screen resolution: 512x448

SPRITES
Maximum Sprites per screen: 128
Maximum Sprites per line: 32
Maximum Sprite size: 64x64
Minimum Sprite size: 8x8

SCROLLING
Horizontal, Vertical, Diagonal
16-Bit Pulse Code Modulator
Number of Sound Channels: 8
CLOCK SPEED 3.58, 2.68, and 1.79 Mhz
SOFTWARE RAM available

demether

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SUPERNES VS MEGADRIVE: LE CLASH
« Réponse #81 le: Lundi 07 Mars 2005, 22:37:27 pm »
c'est bien ce que je pensai...

bravo pour la recherche inspecteur youki  :!:

a+++