vmmaker reste dans le dossier dans lesquels tu l'a dezippé,son emplacement est sans importance.
Il faut que tu indique a vmmaker le chemin vers l'.exe de groovymame,en ouvrant le .ini de vmmaker.
; VideoModeMaker - Options
; ------------------------
; 1. MAME
; -------
; Path for Mame executable, in case we want to extract xml information from it.
MameExe = "C:\GROOVYMAME 143\groovymame64_143u9.exe"
; Path for Mame ini folder, in case we want to create an ini file for each game.
; Important: existing ini files will be overwritten.
IniPath = "\GROOVYMAME 143\ini"
Bon la c'est le path vers mon GM,tu peut appeler ton dossier comme tu le souhaite et le mettre n'importe ou mais c'est plus rapide dans la racine du HDD.
tu as une télé,je croyais que c’était un écran arcade mais bon je pense pas que ca soit grave pour les réglages.Essaye le CGA avec comme preset monitor_specs0 15250-15700, 49.5-65, 2.000, 4.700, 8.000, 0.064, 0.192, 1.024, 0, 0, 288, 448
; 2. MONITOR
; ----------
; Monitor Type. Valid types: D9800, D9400, D9200, EGA, VGA, MULTI, H9110, PAL, NTSC, GENERIC, CUSTOM
MonitorType = "CUSTOM"
Comme tu le vois moi j'ai MonitorType = "CUSTOM",a la place de custom essaye vga,ou pal ou generic ou cga.
; * VirtualLinesLimit: Vertical resolutions above ActiveLinesLimit and below VirtualLinesLimit are virtualized, that is, an interlaced resolution
; bigger that the native one is generated, with the right refresh, and "hardware stretch" is applied.
; Vertical resolutions above VirtulaLinesLimit are generated as interlaced, without any stretching.
monitor_specs_0 "15450.00-16050.00, 55-65, 3.91, 4.70, 6.85, 0.190, 0.191, 1.018, 0, 0, 288, 448"
monitor_specs_1 "23900.00-24900.00, 55-65, 2.91, 3.00, 4.44, 0.451, 0.164, 1.048, 0, 0, 480, 768"
Par défaut y'a une ligne monitor_specs_0 "xxxxx.xx-xxxxx.xx, etc",moi y'en a 2 ce sont les réglages que j'ai pris sur le site de groovymame
ICI pour mon type d’écran (nanao ms9-29),donc sert toi des réglages proposé la pour chaque type de presets que tu testera (cga,tu copie celle du lien,pareil pour generic etc...),oublie pas de relancer vmmaker a chaque changement et de rebooter.
bon pour mon .ini de GM voila ce que j'ai
#
# CORE CONFIGURATION OPTIONS
#
readconfig 1
writeconfig 0
#
# CORE SEARCH PATH OPTIONS
#
rompath roms
hashpath hash
samplepath samples
artpath artwork
ctrlrpath ctrlr
inipath ,;ini
fontpath .
cheatpath cheat
crosshairpath crosshair
#
# CORE OUTPUT DIRECTORY OPTIONS
#
cfg_directory cfg
nvram_directory nvram
memcard_directory memcard
input_directory inp
state_directory sta
snapshot_directory snap
diff_directory diff
comment_directory comments
#
# CORE OUTPUT DIRECTORY OPTIONS
#
hiscore_directory hi
#
# CORE STATE/PLAYBACK OPTIONS
#
state
autosave 0
playback
record
mngwrite
aviwrite
wavwrite
snapname %g/%i
snapsize auto
snapview internal
burnin 0
#
# CORE PERFORMANCE OPTIONS
#
autoframeskip 0
frameskip 0
seconds_to_run 0
throttle 1
sleep 0
speed 1.0
refreshspeed 0
#
# CORE ROTATION OPTIONS
#
rotate 1
ror 0
rol 0
autoror 1
autorol 0
flipx 0
flipy 0
#
# CORE ARTWORK OPTIONS
#
artwork_crop 0
use_backdrops 0
use_overlays 0
use_bezels 0
use_cpanels 0
use_marquees 0
#
# CORE SCREEN OPTIONS
#
brightness 1.0
contrast 1.0
gamma 1.0
pause_brightness 0.65
effect none
#
# CORE VECTOR OPTIONS
#
antialias 1
beam 1.0
flicker 0
#
# CORE SOUND OPTIONS
#
sound 1
samplerate 48000
samples 1
volume 0
#
# CORE INPUT OPTIONS
#
coin_lockout 1
ctrlr
mouse 0
joystick 1
lightgun 0
multikeyboard 0
multimouse 0
steadykey 0
offscreen_reload 0
joystick_map auto
joystick_deadzone 0.3
joystick_saturation 0.85
natural 0
joystick_contradictory 0
coin_impulse 0
#
# CORE INPUT AUTOMATIC ENABLE OPTIONS
#
paddle_device keyboard
adstick_device keyboard
pedal_device keyboard
dial_device keyboard
trackball_device keyboard
lightgun_device keyboard
positional_device keyboard
mouse_device mouse
#
# CORE DEBUGGING OPTIONS
#
log 0
verbose 0
update_in_pause 0
debug 0
debugscript
debug_internal 0
#
# CORE MISC OPTIONS
#
bios
cheat 1
skip_gameinfo 1
uifont default
ramsize
confirm_quit 0
#
# CORE MKChamp OPTIONS
#
disable_hiscore_patch 0
disable_nagscreen_patch 0
disable_loading_patch 0
#
# CORE SWITCHRES OPTIONS
#
modeline 1
monitor cga
monitor_connector auto
monitor_orientation rotate
monitor_aspect 4:3
monitor_debug 0
monitor_doublescan 1
monitor_dotclock 0
monitor_ymin 0
soundsync 0
cleanstretch 0
changeres 1
redraw 0
monitor_specs0 15450.00-16050.00, 55-65, 3.91, 4.70, 6.85, 0.190, 0.191, 1.018, 0, 0, 288, 448
monitor_specs1 23900.00-24900.00, 55-65, 2.91, 3.00, 4.44, 0.451, 0.164, 1.048, 0, 0, 480, 768
monitor_specs2 auto
monitor_specs3 auto
monitor_specs4 auto
monitor_specs5 auto
monitor_specs6 auto
monitor_specs7 auto
#
# WINDOWS DEBUGGING OPTIONS
#
oslog 0
watchdog 0
debugger_font "Lucida Console"
debugger_font_size 9
#
# WINDOWS PERFORMANCE OPTIONS
#
priority 0
multithreading 1
numprocessors auto
profile 0
bench 0
#
# WINDOWS VIDEO OPTIONS
#
video d3d
numscreens 0
window 0
maximize 1
keepaspect 0
prescale 0
waitvsync 0
syncrefresh 1
menu 0
#
# DIRECTDRAW-SPECIFIC OPTIONS
#
hwstretch 0
#
# DIRECT3D-SPECIFIC OPTIONS
#
d3dversion 9
filter 0
#
# DIRECT3D POST-PROCESSING OPTIONS
#
hlsl_enable 0
hlslpath hlsl
hlsl_ini_read 0
hlsl_ini_write 0
hlslini %g
hlsl_prescale_x 0
hlsl_prescale_y 0
hlsl_preset -1
hlsl_write
hlsl_snap_width 2048
hlsl_snap_height 1536
shadow_mask_alpha 0.0
shadow_mask_texture aperture.png
shadow_mask_x_count 320
shadow_mask_y_count 240
shadow_mask_usize 0.09375
shadow_mask_vsize 0.109375
curvature 0.0
pincushion 0.0
scanline_alpha 0.0
scanline_size 1.0
scanline_height 0.7
scanline_bright_scale 1.0
scanline_bright_offset 0.0
scanline_jitter 0.0
defocus 0.0,0.0
converge_x 0.0,0.0,0.0
converge_y 0.0,0.0,0.0
radial_converge_x 0.0,0.0,0.0
radial_converge_y 0.0,0.0,0.0
red_ratio 1.0,0.0,0.0
grn_ratio 0.0,1.0,0.0
blu_ratio 0.0,0.0,1.0
saturation 1.0
offset 0.0,0.0,0.0
scale 1.0,1.0,1.0
power 1.0,1.0,1.0
floor 0.0,0.0,0.0
phosphor_life 0.0,0.0,0.0
yiq_enable 0
yiq_cc 3.59754545
yiq_a 0.5
yiq_b 0.5
yiq_o 0.0
yiq_p 1.0
yiq_n 1.0
yiq_y 6.0
yiq_i 1.2
yiq_q 0.6
yiq_scan_time 52.6
yiq_phase_count 2
#
# PER-WINDOW VIDEO OPTIONS
#
screen auto
aspect auto
resolution auto
view auto
screen0 auto
aspect0 auto
resolution0 auto
view0 auto
screen1 auto
aspect1 auto
resolution1 auto
view1 auto
screen2 auto
aspect2 auto
resolution2 auto
view2 auto
screen3 auto
aspect3 auto
resolution3 auto
view3 auto
#
# FULL SCREEN OPTIONS
#
triplebuffer 0
switchres 1
full_screen_brightness 1.0
full_screen_contrast 1.0
full_screen_gamma 1.0
#
# WINDOWS SOUND OPTIONS
#
audio_latency 2
#
# INPUT DEVICE OPTIONS
#
hide_cursor 1
dual_lightgun 0
Regarde la partie # CORE ROTATION OPTIONS et modifie ton .ini comme le mien,dans # CORE SWITCHRES OPTIONS tu modifie le monitor_orientation en monitor_orientation rotate et le monitor_specs0 tu y met ce qui correspond au réglage que tu as fait AVANT dans vmmaker.
Pfiuuuu,je sais plus ou j'en suis la hmmm...heu......bon d3d a la place de ddraw si c'est pas deja par defaut...voila etudie tout ca,j'espere que c'etait clair car ca l'est pour moi (enfin presque)
ps:ah et sur le lien vers le site de groovymame,t'as aussi un topic
SCART CRT TV And GroovyMAME Thread 2 qui pourrait t'aider des fois que les réglages propose ne marche pas sur une télé (mais j'en doute).